Disponible la que será la última revisión (la 14) de la versión de SDL 1.12. Esta versión está enfocada a solucionar fallos de la versión 1.12 y dejar paso al desarrollo de la nueva versión 1.13.

Descargas: http://www.libsdl.org/download-1.2.php

Más datos (en inglés) sacados de la web oficial:

General Notes

  • Fixed flicker when resizing the SDL window
  • Fixed crash in SDL_SetGammaRamp()
  • Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
  • Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.
  • Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
  • Fixed a threading crash when a few threads are rapidly created and complete.
  • Increased accuracy of alpha blending routines.
  • Fixed crash loading BMP files saved with the scanlines inverted.
  • Fixed mouse coordinate clamping if SDL_SetVideoMode() isn’t called in response to SDL_VIDEORESIZE event.
  • Added doxygen documentation for the SDL API headers.

Unix Notes

  • Fixed potential memory corruption due to assembly bug with SDL_revcpy()
  • Fixed crashes trying to detect SSE features on x86_64 architecture.
  • Fixed assembly for GCC optimized 50% alpha blending blits.
  • Added configure option –enable-screensaver, to allow enabling the screensaver by default.
  • Use XResetScreenSaver() instead of disabling screensaver entirely.
  • Removed the maximum window size limitation on X11.
  • Fixed SDL_GL_SWAP_CONTROL on X11.
  • Fixed setting the X11 window input hint.
  • Fixed distorted X11 window icon for some visuals.
  • Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
  • SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
  • Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
  • The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
  • Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
  • Valid values are:
    • not set – Not rotating, no shadow.
    • “NONE” – Not rotating, but still using shadow.
    • “CW” – Rotating screen clockwise.
    • “UD” – Rotating screen upside down.
    • “CCW” – Rotating screen counter clockwise.
  • Fixed DirectFB detection on some Linux distributions.
  • Added code to use the PS3 SPE processors for YUV conversion on Linux.
  • Updated ALSA support to the latest stable API
  • ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.)
  • Improved support for PulseAudio
  • The Network Audio System support is now dynamically loaded at runtime.
  • Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
  • Fixed crash in SDL_Quit() when a joystick has been unplugged.

Mac OS X Notes

  • SDL now builds on Mac OS X 10.6 (Snow Leopard).
    Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html
  • The X11 video driver is built by default.
  • Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
  • Fixed setting the starting working directory in release builds.

Windows Notes

  • Verified 100% compatibility with Windows 7.
  • Prevent loss of OpenGL context when setting the video mode in response to a window resize event.
  • Fixed video initialization with SDL_WINDOWID on Windows XP.
  • Improved mouse input responsiveness for first-person-shooter games.
  • IME messages are now generated for localized input.
  • SDL_RWFromFile() takes a UTF-8 filename when opening a file.
  • The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.
  • Fixed dynamic object loading on Windows CE.

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